MAKE A MOVE.MAKE IT PLAY.
A small gesture in front of a camera becomes a choice inside a game. PhiMotion connects the two.
The camera sees you.
With your body in view, a pose provider reads joint positions such as shoulders and hips. These points become the starting point for understanding movement.
Find your reference.
Stand in a neutral pose to establish a reference. Body size and the relationships between joints give later movement its context.
Movement becomes input.
Sideways movement, crouching and takeoff become game inputs. The current Runner experiment maps them to lane movement, slide and jump.
Seeing movement is the beginning. Turning it into an intent the game can accept is the work.
FOLLOW ONE GESTURE.
Select a stage to explore the flow.
Camera
Observe a frame containing body movement.
THE ENGINEERINGUNDER THE PLAY.
Architecture, equations and implementation evidence. A technical reference for the people building PhiMotion.
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