FIND YOUR NEXT MOVE
CAMERA-POWERED MOTION PLAYTHE NEXT MOVE IS YOURS. ↘

YOUR BODYBECOMES THECONTROLLER.

PhiMotion is a camera-controlled gaming project for Unity. Our current prototype is an iOS runner.

A person leaping through an orange space, with temporal motion echoes. PhiMotion concept art.
AI-generated motion concept · Not actual gameplay.
BODY → MOTION → PLAYKEEP MOVING ↓
01 / PLAY, NATURALLY

BEYOND BUTTONS.INTO THE GAME.

Step between lanes, duck under obstacles and jump over them. The current runner prototype connects those actions to body movement.

PROTOTYPE STATUS · SOURCE REVIEW / 2026.09.30
Built
Camera-to-game input pipeline
Integrated
Unity runner · iOS prototype
Footage
Nine-second prototype recording
Validation
Physical acceptance pending
Open work
Tracking and recognition stability
02 / FROM MOVEMENT TO PLAY

ONE MOVEMENT.A WHOLE PROCESS.

Follow a gesture as it becomes a game input, one stage at a time.

X / Y / T
AI-generated movement study of a jumping athlete.
AI-GENERATED IMAGERY · PIPELINE VISUALIZATION
01/07

Camera

Observe a frame containing body movement.

CAMERA
03 / YOUR MOTION VOCABULARY

A NEW LANGUAGE OF PLAY.

From a small sidestep to a full-body leap. Select a movement to explore its implementation status.

An athlete jumping with both feet off the ground.
JUMPMOVEMENT STUDY
AI-GENERATED MOVEMENT STUDY
EXPERIMENTAL

An experimental takeoff recognizer. Physical acceptance is separate.

Read the implementation ↗

Implementation status does not imply physical validation.

04 / SEE IT IN MOTION

MOVEMENT,MADE VISIBLE.

Explore the demo ↗
PROTOTYPE RECORDING / 9 SECONDS

PhiMotion prototype gameplay

A player moves in front of the phone camera while the runner responds on the display.

Silent footage · Physical validation remains a separate milestone.

Open the recording ↗
05 / ENGINEERING INSIDE

INTUITIVE PLAY.DELIBERATE ENGINEERING.

Seeing a pose and understanding an intent are different problems. PhiMotion connects them with geometry, time and explicit state transitions.

06 / A WORK IN MOTION

LEARNING HOW WE MOVE.

From camera coordinates to a step inside a game. A development story that separates implementation from validation.

  1. 01

    POSE

    Observe

  2. 02

    CALIBRATION

    Find a reference

  3. 03

    INTENTS

    Read the intent

  4. 04

    INTEGRATION

    Connect to play

  5. 05

    VALIDATION

    Keep validating

    Physical acceptance pending
Read the development journal ↗
GO ONE LAYER DEEPER

THE ENGINEERINGUNDER THE PLAY.

Architecture, equations and implementation evidence. A technical reference for the people building PhiMotion.

Explore Engineering Docs↗
PHIMOTION / ENGINEERING / 00—11