YOUR BODYBECOMES THECONTROLLER.
A camera reads your movement. PhiMotion turns it into play. A new way to move through the game.

BEYOND BUTTONS.INTO THE GAME.
Step sideways. Duck down. Jump up. PhiMotion turns the movement a camera sees into inputs a game can understand.
Move naturally. Let your body do the talking.
How movement becomes play ↗ONE MOVEMENT.A WHOLE PROCESS.
Follow a gesture as it becomes a game input, one stage at a time.
Camera
Observe a frame containing body movement.
A NEW LANGUAGE OF PLAY.
From a small sidestep to a full-body leap. Select a movement to explore its implementation status.
An experimental takeoff recognizer. Physical acceptance is separate.
Read the implementation ↗Implementation status does not imply physical validation.
MOVEMENT,MADE VISIBLE.
Explore the demo ↗A real demo, when it’s ready.
No runtime recording is published here yet. This space is reserved for actual PhiMotion footage.
LEARNING HOW WE MOVE.
From camera coordinates to a step inside a game. A development story that separates implementation from validation.
- 01
POSE
Observe
- 02
CALIBRATION
Find a reference
- 03
INTENTS
Read the intent
- 04
INTEGRATION
Connect to play
- 05
VALIDATION
Keep validating
Physical acceptance pending
THE ENGINEERINGUNDER THE PLAY.
Architecture, equations and implementation evidence. A technical reference for the people building PhiMotion.
Explore Engineering Docs↗