YOUR BODYBECOMES THECONTROLLER.
PhiMotion is a camera-controlled gaming project for Unity. Our current prototype is an iOS runner.

BEYOND BUTTONS.INTO THE GAME.
Step between lanes, duck under obstacles and jump over them. The current runner prototype connects those actions to body movement.
- Built
- Camera-to-game input pipeline
- Integrated
- Unity runner · iOS prototype
- Footage
- Nine-second prototype recording
- Validation
- Physical acceptance pending
- Open work
- Tracking and recognition stability
ONE MOVEMENT.A WHOLE PROCESS.
Follow a gesture as it becomes a game input, one stage at a time.

Camera
Observe a frame containing body movement.
A NEW LANGUAGE OF PLAY.
From a small sidestep to a full-body leap. Select a movement to explore its implementation status.

An experimental takeoff recognizer. Physical acceptance is separate.
Read the implementation ↗Implementation status does not imply physical validation.
MOVEMENT,MADE VISIBLE.
Explore the demo ↗PhiMotion prototype gameplay
A player moves in front of the phone camera while the runner responds on the display.
Silent footage · Physical validation remains a separate milestone.
Open the recording ↗LEARNING HOW WE MOVE.
From camera coordinates to a step inside a game. A development story that separates implementation from validation.
- 01
POSE
Observe
- 02
CALIBRATION
Find a reference
- 03
INTENTS
Read the intent
- 04
INTEGRATION
Connect to play
- 05
VALIDATION
Keep validating
Physical acceptance pending
THE ENGINEERINGUNDER THE PLAY.
Architecture, equations and implementation evidence. A technical reference for the people building PhiMotion.
Explore Engineering Docs↗