FIND YOUR NEXT MOVE
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ENGINEERING DOCUMENTATION

Start with PhiMotion

Understand the architecture, implementation and evidence behind the movement.

IMPLEMENTEDSOURCE REVIEW / 2026.09.09

From movement to game input

PhiMotion interprets camera-observed joint positions through body geometry and temporal change, then maps explicit motion intents into game inputs. This documentation helps teammates understand the current implementation and its evidence boundaries.

01
CAPTURE
02
POSE
03
MOTION
04
BRIDGE
05
GAME
Shared pose data → deterministic recognition → game input. Each layer owns a separate responsibility.

Understand the current state

Distinguish the legacy MotionIntentEngine, the V3 research implementation inside the historically named GameplayMotionRecognizerV2, and DemoAssistMotionRecognizer, the Runner’s default experimental profile. Sharing an action name does not make their input conditions or rearm rules equivalent.

Suggested reading path

  1. Start with system architecture and layer ownership.
  2. Read pose capture and calibration for input boundaries.
  3. Choose the relevant path in the motion intent engine.
  4. Connect notation to source variables in mathematics and signals.
  5. Read game integration, validation and known limitations together.

How to read status

LabelMeaning
IMPLEMENTEDThe corresponding code or documented architecture was inspected.
EXPERIMENTALA research or experimental integration path.
PARTIALDocumentation is bounded or additional evidence is still needed.

These labels are not accuracy or quality scores. Numeric values identify their configuration, units and applicable path. Test records that were not rerun during this website task are not presented as fresh validation.