FIND YOUR NEXT MOVE
TECHNOLOGY / THE INVISIBLE CONNECTION

READ THE BODY.UNDERSTAND THE MOVE.

Natural play is built on deliberate boundaries. Explore the technology that connects the camera to game input.

X / Y / T
CONCEPT DIAGRAM · NOT LIVE INFERENCE
01/07

Camera

Observe a frame containing body movement.

CAMERA
01

POSE CAPTUREApple Vision / MediaPipe / IPoseProvider

Read a person in the camera frame as joint coordinates. Apple Vision and the MediaPipe research implementation share a provider-neutral pose boundary.

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02

BODY GEOMETRYCalibration / Image-plane geometry

Shoulder width and torso length establish body-relative references. The V3 research path uses coordinates corrected for the image aspect ratio.

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03

MOTION INTENTC# / Temporal evidence / State machines

A single-frame shape is not the whole decision. Temporal evidence, current state and rearm conditions work together. Legacy, V3 and Demo Assist are distinct paths.

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04

GAME RUNTIMEUnity / C# / Native iOS / IL2CPP

Recognized actions connect to the Unity game’s existing input boundary. Native camera ownership and managed code are separated by a bounded latest-frame bridge.

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05

EVIDENCE & QADeterministic fixtures / Unity tests / Human acceptance

Automated tests, editor execution, device runtime and human physical acceptance provide different evidence. Current implementation does not imply release acceptance.

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GO ONE LAYER DEEPER

THE ENGINEERINGUNDER THE PLAY.

Architecture, equations and implementation evidence. A technical reference for the people building PhiMotion.

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PHIMOTION / ENGINEERING / 00—11