Validation & QA
What each evidence layer establishes, and what it does not.
Evidence layers
Evidence used here
Motion, provider, image-geometry, V3 action and Runner bridge test sources were inspected together with the current-state documents. Checkpoint records contain historical automated results and known failures. Unity tests were not rerun while building this site; historical counts are not presented as fresh passes.
Record recognition and action separately
Recognized intent, command receipt, game acceptance or rejection, and observed controller action start should be recorded separately to locate failures. A machine event must not automatically create a label asserting that a person performed an action.
Outstanding evidence
The supplied gameplay clip documents a prototype demonstration. Physical acceptance for the current candidate and release approval still require their own evidence. Read known limitations before defining the next validation scope.